From WinBolo
Object Data Types
allience.h
allienceObj
typedef struct allienceObj *allience;
struct allienceObj {
allience next; /* Next item */
BYTE playerNum; /* The player this person is allied to */
};
netmt.h
netMNTObj
typedef struct netMNTObj *netMnt;
struct netMNTObj {
netMnt next; /* Next item */
BYTE item; /* Value of this item */
BYTE owner; /* Who owns this anyway */
BYTE id; /* Item ID */
BYTE x; /* Item location */
BYTE y;
};
netMntContextObj
typedef struct netMntContextObj *netMntContext;
struct netMntContextObj {
netMnt nmt;
BYTE netMntUpto;
};
netpnb.h
netPNBObj
typedef struct netPNBObj *netPnb;
struct netPNBObj {
netPnb next; /* Next item */
BYTE item; /* Value of this item */
BYTE owner; /* Owner of this event */
BYTE id; /* Item Id */
BYTE x; /* Item X & Y Co-ordinates */
BYTE y;
BYTE opt;
};
netPnbContextObj
typedef struct netPnbContextObj *netPnbContext;
struct netPnbContextObj {
netPnb pnb;
BYTE netPnbUpto;
};